Where to get town map in pokemon gold




















Multiple bookshelves line the top wall, with a PC and radio between them and a TV to the east. All but one of the shelves have been removed in the final version, and the PC, Radio, and TV have been rearranged and grouped together. The Nintendo 64 in front of the TV is also removed in the final - this instead became an optional feature using the room decoration system present in the final game, and could also be swapped for a number of other Nintendo consoles.

An unused early version of the map also exists in the final game, showing an interim state between the demo and final versions. Though the early version is largely similar to the final, as with the demo's version it lacks the Town Map on the north wall.

The bookshelves and radio also use tile arrangements more similar to those from the demo than the ones seen in the final. The table has been added, but it's positioned along the north wall rather than in the southeast corner of the room, meaning the shelves and other items to the north are positioned differently to accommmodate it.

The demo's map is slightly larger, and includes a kitchen area in the additional space to the east, mirroring the player's house. The final version removes the kitchen area and the space it occupied, and replaces the now-redundant partition wall with a couple of bookshelves instead. The size and shape of the window on the north wall also changes between the two versions, with a large square window present in the demo and a small rectangular one present in the final.

Finally, in the demo version the entrance mat is centered horizontally, while the final map moves it slightly off-center to the west. Silent Hill's laboratory is much larger than New Bark Town's laboratory.

Although the entrance is similar in design to Generation I's Pallet Town laboratory, the map is much more expansive. The demo maps use a diagonal brick-patterned floor, as opposed to the floorboards seen in Generation I, and feature completely-redrawn tables and bookshelves. Interestingly, the final version's equivalent more closely resembles the Pallet Town laboratory from Generation I, featuring an almost identical layout and even reverting to the Generation I graphics for most elements.

As noted in the City Comparisons section, what appear to be the interiors for Red's house are linked to the eastmost building in Pallet Town, which is Blue's house in Generation I and the final game. Without the events and scripts for the area, there's no way of knowing if this was an error or an intentional change. For simplicity's sake, the tables below compare these maps with Red's house from Generation I and the final game.

The ground floor of Red's house is largely the same as the final version, even housing the same NPC used as Red's mother placed in the same position as in the final game. Both the demo and final version use a wooden floor design, rather than the diagonal brick pattern seen in Generation I. Compared to the demo's map, the final version adds a window to the north wall, shifts the TV over slightly to the west, and adds an adjacent chest of drawers.

Other than these minor changes, the two maps are identical. The upper floor exhibits a few more differences. The demo's version lacks the table present in Generation I, the bookshelves are placed in the northwest corner and the PC is shifted over to accommodate their presence. A window is present on the north wall, reminiscent of the shuttered windows present in the original Generation I map. Finally, the TV and Nintendo 64 are placed off-center to the east. The final version makes some changes which bring the room a little closer to the Gen I version.

The table missing from the demo's version is restored, albeit in a slightly different position to the original, and the TV and Nintendo 64 are shifted back over to the center of the room. The bookshelves from the demo's version are kept but relocated to just west of the staircase, covering the area where the demo's window was located.

As with Red's house above, what appears to be the interior for Blue's house is also housed in the opposite building compared to Gen I and the final game. Again, for simplicity's sake the table below compares the map with Blue's house from Gen I and the final game.

Blue's house in the demo is very different from both Generation I and the final game. As with Red's house, the demo's map uses a wooden floor rather than the diagonal brick pattern seen in Generation I — unlike Red's house, however, this was changed again to a carpeted floor for the final game.

The demo map is more sparsely decorated overall, lacking the potted plants, bookshelves and Town Map seen in the original, though it does add a TV positioned against the north wall. The final version keeps the TV shifting its position slightly to the west , restores the missing plants, the map, and the two bookshelves in the northwest corner from the Generation I version, and also adds a radio in the northeast corner of the room. The demo's map is also larger than either the Generation I map or the final version, sporting an entirely new kitchen area on the west side of the room.

This area largely matches the kitchen area seen in the player's own house - albeit omitting the fridge-freezer seen in that version - and features some interesting tile placement, with a second TV connected to a Nintendo 64 seemingly placed in the middle of the kitchen floor! Interestingly, the Nintendo 64 uses different tiles to the one seen elsewhere, and appears to be sitting on some sort of small mat.

The final version removes this extra area entirely, reverting the map back to the size of the Generation I version. The demo's Pallet Town laboratory differs greatly from both Generation I and the final game. While the map retains a roughly similar layout, it's compressed to fit within a much smaller map size, and the general aesthetic looks quite different with a brick-patterned floor instead of the original's wooden floorboards.

The two rows of four bookshelves present in the original have been reduced to two rows of two bookshelves in the demo - even with the map's reduced width, this still leaves the gap between them much wider than in Generation I's map. The table and bookshelves in the northeast corner of Generation I's map are completely missing from the demo.

The wall scrolls on the north wall remain, though are spaced further apart in the demo. Finally, the demo's map replaces the unique PC in the northwest corner with the standard model used elsewhere, and removes the second table east of the PC. The final layout seems to scrap the demo's map entirely, reverting the layout and most of the graphics to match Generation I with a few minor changes. The table to the right of the PC has been removed, and two closed windows have been added to the wall north of where it was located.

The final version's bookshelves use a different design to the Generation I, though tiles for the Generation I-style shelves not only exist but are actually used in the aforementioned New Bark Town laboratory. Other than these minor differences, the rest of the map is identical to Generation I.

The demo's version of the Celadon Game Corner appears to have been built from scratch rather than using the original Generation I map as a base - while the layout is similar in concept, the scale and positioning of the various elements all differ. The demo's counter is closed off on both the eastern and western sides, though the latter is somewhat unecessary given that it connects directly to the western wall of the room.

The demo's version also features less slot machines overall, with only five seats present per row of machines. The demo's entrance mat has been moved to be horizontally central, and is double the normal width. Finally, the decorative elements such as the bookshelves and poster are completely absent from the demo's map.

In contrast, the final version's layout has been completely reworked to ensure greater accuracy to the Generation I version, with the scale and position of elements matching exactly in most instances. Compared to the Generation I version, a cash register has been added to the counter, and the eastern side of the counter has been closed off in a manner similar to the demo's version.

Four of the bookshelves have also been replaced with potted plants, adding some more visual variety, and a second poster has been added on the north wall to the east of the one present in the original. Both the demo and the final version omit the secret staircase to Team Rocket's hideout - in the Generation I games, this was hidden until the player interacted with the poster on the north wall. As with the Game Corner, the demo's Prize Building also differs greatly from the original.

Although the map's size matches the Generation I version, the demo's map features a manned counter in front of rows of well-stocked shelving as opposed to the original's nondescript holes in the wall.

The final version returns to the original concept but significantly scales down the map's size, leaving only two holes in the wall and removing the decorative bookshelves. The tileset used for these maps has several differences, including a different floor pattern, different-styled shelving, and differently-shaded stairways. Even at this early stage, in spite of the aesthetic differences the layout of these maps are very close to their final form already - and as a result bear little resemblance to their Generation I equivalents.

The demo's layout is largely the same as the final, though it at least attempts to echo the Generation I original a little closer.

The entrance is placed roughly matching the position of the original east entrance, and the counter is placed slightly off-center to the west. The final version moves the entrance to the center and the counter to the far east of the map, and adds a cash register to the easternmost counter. The demo's layout positions some shelving south of the counter and a cash register on top of the counter, both of which are removed in the final version.

Other than that, their layouts are identical. The demo's layout has a cash register positioned on the westernmost counter; in the final game, it's moved to the easternmost counter.

Other than that, the layouts are identical. The demo's layout has a cash register positioned atop the counter; the final's layout removes this. Berries also grow on the tree outside his house. Keep going north and you will reach Mr.

After you get through Ilex Forest, you will come out on Route You must then head north on Route 34 until you reach Goldenrod City.

Go into the gym. Defeat Chuck and earn the fifth Johto badge. Chuck has a Primeape and Poliwrath. Primeape is a Fighting type, level There are three plants right outside of the middle entrance to Mt. In Dreams by the Yard Full! It seems to have the ability to look up and locate various landmarks and natural occurrences as seen in Cottonee in Love!

In A Battle of Aerial Mobility! In Giving Chase at the Rhyhorn Race! In this chapter, Pearl was often seen examining a Town Map. First released in the Japanese Freeze Bolt expansion, it later debuted in English in the Boundaries Crossed expansion, with both prints featuring an illustration by Toyste Beach. This Trainer card allows the player to flip their Prize cards face-up for the remainder of the game. Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times.

Navigation menu Personal tools Create account Log in. Introduced in Generation I. Key items. This section is incomplete. Please feel free to edit this section to add missing information and complete it.

The Kanto Map in international Generation I games. Johto Town Map English version, if the player is a boy. Kanto Town Map English version, if the player is a boy.

Johto Town Map English version, if the player is a girl. Kanto Town Map English version, if the player is a girl.



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