Where is kail murdagh




















Other Tasks The following are considered "tasks" and do not count for the trophy or achievement. Translations Gravehal Paintings Master of the Keep Repeatable Tasks The following are similar to the above, but may be repeated over and over again with no end. Adeline Kirk : Gem Unbinding.

Found in Tidal Pools as part of Master of the House. Ambrose Flora : Shop. Joins you after Restoring Gravehal is completed. Benwick Athelm : Painter. Joins you after Gravehal Gallery is completed. Bertrand Seznec : Alchemy Trainer.

Found by Zefwyn on the side quest Scouting Mission. Calum Toomey : A trader who serves as your fence, in case your Mercantile skill is not mastered. Cillian Keen : Beastmaster.

Joins you after Restoring Gravehal. Joins you after Gravehal Library is completed. Kail Murdagh : A Warsworn smith who will repair your weapons and armor. You can find her in the eastern section of the Northern Coast. She joins you after Gravehal Tower is completed. If you need any more construction materials, make it the active quest. Once you've acquired what Paddy needs, report to him. Sleep until the library is complete. Enter the library. We do not want her quest which involves collecting 12 ancient texts each of which will permanently occupy a valuable inventory slot.

Go to the alchemical lab --a service you've acquired as part of the library. After training with Bertrand Seznec , your alchemical skill should be at least 8. You can now create master level recipes. They should be at the top of the list. You should have them in abundance. They are a common drop when defeating powerful enemies in reckoning mode. They are an uncommon drop from some of the largest enemies in the game. Additionally, they can be harvested or found in chests but it would be unlikely to have found them in this manner at this stage of the game.

At the alchemical lab, create a fate potion--you have the recipe as a reward from The Coming Storm Quest. It uses 4 essences of fate. By using an essence of fate in making a potion, you will unlock:. Elixir of Fate Made a potion with the Essence of Fate. If, by chance, you do not have 4 essences of fate; you can do this later at any alchemical lab. The achievement only requires a recipe with 1 potion. However, most master level potions can be found in abundance.

It's best to save up your essences of fate to create the rare fate potion. It is a curative that instantly restores your reckoning gauge. We want to have at least 5 of them to make the end of the main quest less tedious. Since we won't need the fate potion for a long time, feel free to put it in your stash. Next, is the Gravehal Gallery quest.

Paddy needs 4 Beachstone, 3 Emberwood, 2 Sailcloth, and 3 Seasteel. Report to Paddy when you have them. His next task—after waiting the customary time—is to talk to Benwick Athelm. Fast travel to Cape Solace and walk the few steps to the quest marker.

Invite Benwick to Gravehal Keep. Reporting to Paddy completes the quest. He sells the Survivor's Armor Set. Nevertheless, we only need 4 items of the set to get that bonus.

Paddy is not finished but needs to think. However, Benwick inside the Keep has a series of quests. You have to kill monsters to get the tints he needs for his paintings. This is completely optional but the rewards are significant. The monsters you must kill, you will be encountering in normal game play so there is very little extra time required.

If you are interested, the Gallery is upstairs on the opposite side of your room. Note that you might have to give Benwick a little time for the quest to appear. The quest should then appear.

We need Scavs for an achievement anyway. Exit Gravehal and travel a short distance to Nesta Gwynedd—she should appear on your local map. Accept her quest. Fortuitously, it involves killing 4 Scavs. Fast travel to Cape Solace and approach Brattigan.

Your main quest updates before you even speak to her. Find Alder Malloi just a few steps away. Talk to him and offer to help. This completes a mission and starts the next one. Talk to Brattigan. Another critical dialog option is coming up.

Make sure you select the top right choice:. Travel to Scuttle Beach to look for survivors. Talk to Thorir Arding. Offer to help save his wife. Enter Cliffbreak Fasting. Talk to Nina Malloi who, then, accompanies you.

Note that there is a lorestone in the dungeon. Just before you get to the lorestone is a chest with a map fragment. Answer that she should explore the wreck. Seek her out a day or so later and she will give you a unique longsword, The Niskaru Blade.

She will ask you if she should investigate a second ship. This time direct her to stay in the village —there are adverse consequences to her if she leaves. If she is sent after the leader Nina gets captured by bandits who will be dealt with in The Invaders and killed by the bandits though she mysteriously returns for the events in Akara-Tor. If she is told to stay in the village her little series of adventures ends and she remains in the village.

After rescuing Asa Arding , return to Captain Brattigan. Fast travel to Souldeep Fasting. After a quick conversation with Nina, enter the dungeon. Most of it is inaccessible at this point. Deliver the amulet to the watcher. Follow the quest marker to Quay, a fateweaver. Listen to his story. Afterwards, follow the quest marker to Dark Harbor.

Make an insurance save before you talk to Tari Holstig. Note that you do not initiate the conversation. He accosts you as you get in his vicinity. After you pass the persuasion check, you get a new side quest— Justice Done.

Keep Dark Harbor the active quest and follow the marker. You discover the Dark Harbor location when you descend the wooden ramp after encountering Tari.

Approach each gear. You will not get a button prompt. Attack it to destroy it. You may want to make an insurance save just before destroying the fourth and final gear. Destroying the fourth updates the quest—return to Quay. Follow the marker.

After destroying a group of Faer Gorta, you may want to make an insurance save before the upcoming boss battle. After a short distance, Bloodgrin attacks. Activate reckoning mode and dispose of him and his minions. Quay shows up as a scripted encounter, saving you a trip. He rewards you with a Fate potion—the same item we created in the alchemical lab earlier for an achievement.

Quay tasks you to steal the requiem. This is as trivial as going up to the quest marker and pressing the interact button, completing Dark Harbor and starting the next quest— Until Death. For now, make Justice Done the active quest.

Sneak up behind the Scion and backstab her. If you press the attack, she will not have time to cast a spell. Tari is close by. Follow the quest marker the short distance to his location. Speak to him to conclude the quest and collect your reward. Make Until Death active. Fast travel to Cape Solace. Another critical dialog option is coming up with Brattigan.

Talk to the watcher inside and then continue through the dungeon. The first door on your left that had been closed is now a fate door. Interact with it to open it. Open your inventory. Select any of the 3 jawbone fragments to assemble it into Dvergan map — The Jawbone.

Continue through more fate doors. Note the lorestone. At the quest marker, speak to Bridgette Malloi. This initiates a fight during which she transforms. Wait until she teleports and returns—watching out for her ranged spells. Go into reckoning mode and defeat her. When you exit Souldeep Fasting, make Scattered Fragments active. Fast travel to Mudhold Fasting.

Retrieve it and return to Aubrey. She gives you a Cape Solace fragment. You already collected the second fragment from Cliffbreak Fasting. The final fragment will not be available until after a future main quest is completed. Return to Gravehal. Paddy is now ready to resume construction. He asks for 3 Beachstone, 4 Bearhide, 3 Emberwood, and 3 Seasteel.

Follow the quest markers and pick up only the quantities Paddy needs. After the customary wait, Paddy asks you to invite envoy Myfa Rhonwen to the Keep. Fast travel to Cape Solace, tell her to go to the Keep, and report to Paddy. Do NOT sit on the throne when the option becomes available.

It initiates a series of 17 fairly trivial quests. Unless, you want to experience every facet of this opened world game, you can complete it much more efficiently by ignoring this aspect of the game.

Paddy is inside the Keep. Talk to him to complete Gravehal Tower and conclude the Gravehal restoration series of quests. You unlock:. Keep on Rising Gravehal Keep has been fully restored. Note : Myfa offers diplomacy missions.

If you make an alliance with the Varani; Erlen Vanik , an ambassador, arrives at the Keep. He is a mercantile trainer. We are not at that level and no longer need mercantile skills. However, if you want to pursue this, talk to Myfa. First offer the maximum tribute. Then, the maximum trade. And, finally, make the alliance. Make an insurance save before asking Myfa for an alliance.

Revert to it if the alliance is refused and try again. Fast travel to Cape Solace and talk to Alder. Volunteer to be the scion and ask where the offering is to take place. Follow the quest marker to Akara-Tor and talk to Captain Brattigan. There are no critical choices. Make an insurance save for the upcoming boss fight. Continue towards the quest marker.

You have to defeat The Baronnet —a mage who uses fire, ice, and storm attacks. He also makes a clone of himself. He is easily defeated in reckoning mode. Nevertheless, you might prefer to wait until you are sure you can differentiate the real Baronnet from the clones. He does not use chakrams but drops a set as loot—the Baronett's Blades. They are probably less lethal than the set you are already using but will sell for a good price.

You can fast travel from and to Akara-Tor if you need to see a merchant. When you are ready, talk to Quay. You must choose a companion. It seems to be the logical choice from a story standpoint. Tari and Nina have stories of their own. Their circumstances differ depending on choices you made when you interacted with them previously.

Since the Akara-Tor segment has known bugs, its best to introduce as few variables as possible. Stay close to whichever companion you choose and try to have your partner precede you whenever possible.

In the initial part, you must precede but keep the companion close. After you beat the boss, the companion will run to exit the dungeon. There is a small possibility the companion will get irretrievably stuck behind an obstacle. Having your partner in front of you prevents this. If you have a problem, revert to a save.

The Gravehal Library quest begins once you finish restoring the Gravehal Tunnels. Talk to Paddy and he'll send you out to gather some more supplies Emberwood x 3, Sailcloth x 4, Bearhide x 3. As in the other Gravehal Keep restoration quests, you'll probably have most of these already, and if not they can be found pretty easily by looting piles of stuff on the island.

However, you'll need to venture into the Northern Coast to find Sailcloth. Luckily, Paddy will mark the locations on your map. As you're hunting down the Sailcloth, you'll probably run into Kail Murdagh, a Warsworn blacksmith who can be convinced to join your household. She can be found by the easternmost Sailcloth location.



0コメント

  • 1000 / 1000