Where is geirmunds hall on the map




















I checked this chest again and the Gouldur Amulet is still not there nor is it in my inventory. My quest marker is pointing into the water in the final boss room but there is nothing there.

Please help. Thank you! After every patch I try to finish this quest again and I have the same problem. After patch 1. I hope the developers fix this with the next patch! I can't get the drawbridge to open so I can get to the Bosses. Futhermore, after the pillar puzzle I open the gate then I can't make it an active qwest any more so there is no marker.

Top Voted Answer. I think its a glitch because I also am having trouble with it. My marker isn't pointing anywhere, I killed the bosses, and got the 2 Amulets but the 3rd I don't have it. I got all the items in the tresure chest and still nothing : Sorry this really doesn't help much User Info: persona There are pillars for each symbol in this area guarded by one draugr each, at least one of which is a magic-user.

Halfway through the pillar section, there is a table with a random filled soul gem on a weight sensitive plate , which will set off a battering ram in the form of a mammoth head and tusks swinging down from the ceiling. You can set the trap off safely if you are beside or on top of the table when you take the soul gem. There is also a random potion on the table. There is a burial urn by the first rotating pillar, another burial urn partially buried farther along the wall on the same side, and diagonally opposite a large urn by the table.

At the bottom of the stairs, there is the first pillar Eagle. Turning right, the second pillar Whale is next to the stairs. The third pillar Snake is behind the table.

Going slightly backwards, then left, you can see the fourth pillar Whale. Then turn to the right and pull the lever so you can go through the door to the north. A short tunnel with several more fungi growing along it leads to an area where you will encounter three more draugr: one at the bottom of the ramp, and two more guarding the corpse of Geirmund at the top. Care should be taken, as fighting these three can alert another leveled archer draugr on a walkway above the room.

There is a well-hidden large coin purse in the second shelf of the fallen bookshelf at the base of the ramp; only the very top of it shows through the sand. A second hidden large coin purse is among some rubble to the southwest. To the west is a sideboard with a random bow and a single arrow on top. To the right is a set of shelves holding leather strips and a random potion of stamina.

Before approaching Geirmund for the key, you can use a Whirlwind Sprint shout or skillful jumping to reach the broken bridge on the west side of the room, leading to a leveled treasure chest.

Be careful when opening the door, as it is rigged : there is a spellcaster trap that shoots firebolts at you directly behind it. Remove the soul gem to disarm the trap. You can stand to the side to avoid the blast, or disarm the tension cable first. The chest itself is not trapped, but does have an expert-level lock. Proceed to take the key from Geirmund's skeleton the key is visible in his hand, but it's not in his inventory. You can grab the epitaph for some content reference if you want, and Geirmund has some pretty good loot for the taking.

To the east of Geirmund is an urn, with an unlit brazier in front containing a random mace. The key will open the door directly behind Geirmund's resting place, or you can pick the adept lock. As soon as it opens, a draugr may or may not spawn at the arcane enchanter table, and there is a large frostbite spider or skeever to the left. Up the stairs to the right, there is a random potion of invisibility and an urn.

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